The relatively large screen of the iPad provides a lot more room for adding features and making it visually appealing, as compared to apps for the iPhone or other smart phones.
The first thing to do for those who want to develop applications for Apple devices is to download the iOS SDK. It is based on the Mac OS X operating system, so it needs an intel-based Mackintosh computer. Developers need to know the syntax and logic of Objective-C, and how to use it in the Cocoa programming environment and the tools provided in the SDK.
iOS SDK is the Interface Builder, which eliminates the need to write a lot of custom code. It helps put together the user interface using pre-configured objects so the developer doesn’t have to create everything from scratch. Since it is a visual interface, the developer can see how the interface will look like to a user and make changes accordingly.
The testing phase is also very streamlined and systematic. The simulator tool is first used for debugging and testing the application on the computer. The application can then be tested on a real device that is connected to the computer and runs on iOS.
The right design, in this case, is something that appeals to the targeted demographic and incorporates iOS technologies which iPad users will expect to use. It will also need custom artwork.
Then there are things which are specific to the iPad, because of its larger size. In landscape mode, the design needs a split view with the menu choices and navigation in a side bar on the left. In portrait mode, the menu will be a popover that closes when the user taps away.
Functionality: It’s a good thing to make use of the iPad’s extra size. But at the same time, it’s also important to remember and ensure that the same application will (or can) also be universally used for the iPhone, iPod and other Apple devices. By the same token, the application should be compatible with other components and applications typically used on these devices.
Lastly, there’s the question of design components and a heavy user interface impacting performance and speed. Make sure that coding and lots of calls in the programming don’t slow down the application. A lot of it has to do with increasing interaction with users, and it’s a good idea to reduce the coding burden by allowing custom input views (keyboards) and gesture recognition.
For companies or individual developers releasing their own apps, this is probably the most important phase of the whole process. Step 1 is setting the pricing based on market demand and getting the application into the App Store. Step 2 is tweaking the application and the pricing (if required) based on response and feedback.
Note that there are hundreds of thousands of applications listed and more being added every single day. Unless the app fills a genuine consumer need and is useful or otherwise saves money, it will get lost in the sea of apps. The only way to make sure it stays on consumers’ radar is to promote it externally, via online ads on websites, social media, etc.
How to make an ipad app in summary, just about anyone can learn how to make an iPad app within days, if not a day. But that’s not to say the resultant application will be of any use. It takes time and a few trial runs before a new developer learns enough to be able to produce apps that will get listed and intrigue Apple users enough to trigger a lot of downloads.